The Helldivers 2 Main Order has tasked the community with freeing Tibit before the weekend is out, but the war effort in the western galaxy has just suffered a fatal setback and the High Command is blaming the distracted divers for the loss.
Helldivers 2 players have been able to make solid progress in their efforts to liberate the Western Theater against the Automatons, but a surprising development from Game Master Joel has players choosing between defending the planet Draupnir or quickly liberating Ubanea. However, the Helldivers were unable to mobilize in time, and have since lost access to Ubanea, which would have been the Super Earth's starting point to reach its main target: Tibit.
“Faced with the choice of devoting sufficient forces to prevent Draupnir from a direct drone attack, or attempting to liberate Obania to serve as a new planetary base of operations, our forces chose the latter option,” a High Command statement said. On the game com.subredditHe says. “The first hours of indecision resulted in forces not being sufficiently concentrated to achieve either objective.”
Reportedly, 95% of Obania had been liberated before its eventual fall, and it would have required “a few more hours to complete”, according to a high command statement.
Our Super Earth overlords have also pointed the finger at occupying soldiers elsewhere. The civil war between robot divers and insect divers is usually a fun craze on social media, but senior leadership reports that 35% of divers fighting against insect divers could have made a big difference on the robotics front. “Victories must be won to be meaningful, and today's victory was not achieved.”
The high command also had harsh words for the soldiers who were constantly stuck in Malevon Creek, sometimes known as creeks or creek heads. “Malifon Creek remains stuck in a stalemate with an average of 25% of our forces committed to its defense and eventual liberation, although success at Drubner, Upania and ultimately Tibet seems unlikely with such a large contingent diverted elsewhere.”
While High Command blames the Creek Heads, some other players in the subreddit are blaming developer Arrowhead themselves for not clearly showing supply lines in-game. For those who don't know, the planets in Helldivers 2's Galactic Table are connected by invisible supply lines, so freeing one planet will open the way for others. The game itself does not show players these lines, even though they are easy to use fan-made ones website Do. Thus, although Malevon Creek is part of the current main system, freeing it is not the most efficient way to reach Tibet.
At least Helldivers 2 players have the powerful Quasar Cannon Stratagem technology, which they're already begging Arrowhead not to weaken.
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