Magic: The Gathering’s new D&D cards bring more dungeon crawls

Wizards of the Coast pulled her out of the park last summer with Adventures in Forgotten Realmsintersect with Dungeons & Dragons which became the company The best-selling summer collection ever. The upcoming D&D crossover, Commander Legends: Battle for Baldur’s GateIt will be released on June 10, and on Tuesday lead designer Corey Bowen gave his first full explanation of how it works. Fans should expect an intricate, draft-able deck of leader-centered cards and a gameplay experience that evokes the feeling of actually playing D&D.

Volo, a wandering researcher is a mythical creature.

Photo: Coastal Wizards

The noble heritage background allows white mana to be used in your deck, and adds +1/+1 counters to your bag of tricks.

Photo: Coastal Wizards

like 2020 captain legends he sat, Battle of Baldur Gate It is primarily designed for crafting, which means that players will need to create fresh new decks while starting the game. The first job will choose a leader from among the mythical creatures that appear in each draft booster pack. Next, players will want to select a background for that creature, if possible.

According to Bowen, background cards perform a similar function to the partner mechanic (presented by Commander 2016) by adding diversity to a particular creature. It also fits well with the D&D theme, using character creation visualization to add potential Mana colors that commanders can use while also spraying them with powerful new abilities.

Scion of Halaster is a legendary magic, background, that results in black mana and scry 2, more or less, when cards are drawn at the beginning of a turn.

Photo: Coastal Wizards

Raised by Giants Background that turns your captain into a giant 10/10.

Photo: Coastal Wizards

The ultimate background cult gives the leader +3/+3 creatures, flight, death touch, and more.

Photo: Coastal Wizards

Black past criminal background adds mana, threat, and +X/+0 based on the number of creatures in your graveyard.

Photo: Coastal Wizards

From there, players will simultaneously craft two cards from each pack as they make their way around the table, building a deck of 60 cards in all (less than the traditional 100 leader cards). Unlike the traditional Commander format, the singles rule will not apply. This means that players can have multiple versions of the same card in their deck.

Pre-built decks that match the standard 100-card format will be sold separately.

The main feature of the new collection is the introduction of more classic characters from D&D lore. This includes Elminster, the powerful wizard created by Ed Greenwood to prepare the beloved Forgotten Realms; The vampire dwarf Astarion and Githyanki warrior Lae’zel, companions of Baldur Gate 3; and Baba Lisaga, a hag from Parovia and mother of Tasha, the author of the novel Tasha cauldron for everything. There are also a lot of deeper cuts than the original Baldur Gate A video game and its various sequels and expansions. Even fan favorites Minsk and Bo They will appear as runaways (naturally) who can also act as your leader.

The Elminster is an aircraft that can be used as a pilot.

Photo: Coastal Wizards

Potential leader Astarion is a rogue vampire dwarf with the touch of death and the bond of life.

Photo: Coastal Wizards

Minsk and Bo, Timeless champions are a unique airstrip that can also be a captain.

Photo: Coastal Wizards

Baba Lysaga is a legendary creature that allows you to sacrifice up to three permanent individuals to extract life from your opponents and earn life on your own.

Photo: Coastal Wizards

A new Dungeon Card will also be available. Adventures in Forgotten Realms Introduced dungeons to Charm – Cards that allow players to press their luck by injecting energy into exploring a physical space in the hopes of winning lucrative rewards. This time, players will be able to explore the legendary city under Baldur’s Gate. But the way they do it will be a little different.

Players will take advantage of the new initiative mechanism, gaining initiative in turn to move their characters through the dungeon. The frequency of initiative cards should be a little higher – especially when playing alongside adventure cards – allowing players to travel a little faster.

The Sheikh's brain is a creature, a horror, with danger.

Photo: Coastal Wizards

The art of the full card of the mind of the sheikh.

Photo: Coastal Wizards

The reaper Leithy is a blue creature with a sorcery.

Photo: Coastal Wizards

Wand of Wonders is an artifact that requires players to roll a d20 each time they use it, at a cost of 4 mana.

Photo: Coastal Wizards

Rolling dice also makes his comeback with Battle of Baldur Gate. Some cards will allow players to throw a d20 – just like in D&D – with bonuses dependent on how high you go. However, one card called Wand of Wonder was shown.

Previews of pre-constructed Commander Sets will be available online from May 30th. So far, we only know their names: Celebration timeAnd Mind FlyarrsAnd draconic descentAnd Get out of exile.

Commander Legends: Battle for Baldur’s Gate Retail arrives on June 10th. We’ve included a full gallery of all the new cards revealed today below.

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