We don’t hear much much about the game engines behind Nintendo’s latest titles, but today is a little different with some news about the latest Switch title The Legend of Zelda: Tears of the Kingdom.
according to Dataminer Oatmeal Dome (via GoNintendo), Link’s new adventure replicates Nintendo’s unofficially called “ModuleSystem” engine, the same version that powers recent Switch releases like Splatoon 3 and Nintendo Switch Sports (and take advantage of AMD’s FSR1 Spatial Enhancer technology).
“Our best name so far is ‘ModuleSystem’…in terms of [Tears of the Kingdom] On the inside, it looks completely different compared to Breath of the Wild. “
Shows how versatile Nintendo’s game engines can be – jumping from online team-based experiences to turn-focused multiplayer titles and then the open world game Zelda: Tears of the Kingdom.
This isn’t the only thing the new Zelda and Splatoon games have in common. This past weekend, Nintendo held a special Zelda-themed Splatfest featuring Strength, Courage, and Wisdom. In the end Team Strength won. You can learn more about this event in our previous story: