With Uncharted out of commission, Xbox is bringing an Indiana Jones adventure to PS5

Well, here we are: thanks to Microsoft’s expanding multiplatform efforts, we’re now in a position to offer an official preview of the upcoming first-party game before it even releases on Xbox Series X|S. Indiana Jones and the Great Circle will launch for current Xbox systems and PC in December of this year, and will then be ported to PS5 in the spring of 2025. This may be a surprise move from the platform holder, but for PlayStation gamers at least, they’ll already have a pretty good idea of ​​the overall quality of the game months in advance thanks to the staggered release.

But Wolfenstein developer MachineGames is hoping to make a splash on its first try, and not count on what will essentially be a second release a few months later. That was announced during Gamescom Live Opening CeremonyWe weren’t aware of the PS5 release ahead of the show, which meant we weren’t able to secure a press appointment away from the show floor. However, Bethesda’s friendly PR rep handed us a fast-track pass to a public briefing at the Xbox booth on Saturday. Our impressions of the game are based on that access, but there’s likely more information shared at the press preview alone.

After watching 10-15 minutes of gameplay footage — as well as following the game’s overall development — Indiana Jones and the Great Circle is worth comparing to Uncharted because it’s a world-traveling adventure filled with combat, puzzles, exploration, charm, and charisma. Much of the discussion surrounding the game has focused on its perspective: first-person. It makes sense that this is a game from MachineGames, having honed its craft over a few different Wolfenstein titles, but at one point the camera pulls back to third-person so you can catch a glimpse of Indiana Jones doing his thing. You get a full view of him climbing, during cutscenes, and his hands are visible on screen when he’s wielding a whip or running. Given MachineGames’ clear preference for making its games in first-person, this approach is probably the best of both worlds you can get.

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